News

1

Website Updates

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I'm trying to fix glitches here and there on the website... as far as I know, only the main page works, with the forum new post/editing not working and I'm not sure why. As soon as it's ready to go I'll give an update!

3

The Development is Real

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If anyone tells you that you can't develop in Ubuntu games for Game Maker, tell them they are mistaken. Cursed Black Development is alive and well (and a lot of glitch fixing, but the progress is growing) The main engine showed in the last demo is being merged with all the map data I've been coming up with for the past year. Suddenly, the overworld is becoming a lot bigger. Check out the new pallet town:

2

[Cursed Black] Map Updates 8

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Finished the first half of Celadon City (Dept. Store, Game Corner, Game Freak Building) and now moving on to the Rocket Hideout!


1

Good News Everyone! Progress 7

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I FINALLY fixed the Cursed Black link to the latest demo (the one where you start from Viridian Forest and have Ghost). This will also be fixed on the youtube page. ALSO, so much progress done it's not even funny: Only the areas marked with "[!]" need finishing. Everything else is done... which means I'm four areas away from releasing a playable demo with access to the whole overworld (except the extra areas I plan to add). There will FINALLY be a new playable demo possibly this week!

2

School Break

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Due to my priorities being geared towards college, you will not likely see any updates on this site until my Thanksgiving break, which will be at the end of November. Thank you for your continued support!

0

[Cursed Black] Maps Update 6

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Finished indoor maps of Cerulean City, and started the Saffron City buildings... as big and tedious as they are, I finished three of the 6 huge rooms for the badass Sliph Co. building!


0

[Cursed Black] Maps Update 5

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Added three more maps: Inner Pewter City, Inner Viridian City, and started to work on Inner Cerulean City:



Now working from a windows 8 laptop! :) mouse movements and speed improvements make everything so much easier

0

[Cursed Black] Maps Update 4

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The progress on the maps is just impressive at this point considering how lazy I normally am.



And also the video that shows the last piece of progress that reflects the gameplay. I'm showing it here as a refresher to how close the demo acts to the original emulated version of Pokemon Red. Once the maps & programming merge together there is going to be a HUGE expansion to the current playable demo:


0

[Cursed Black] Maps Update 3

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Finished Fuchsia City, Cinnerbar Island, Sea Route 21, and I'm starting Sea Routes 20 and 19


0

[Cursed Black] Maps Update 2

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Finished the three huge routes 12, 13, and 14. The map lineup is looking bigger and bigger... I like that :)


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